Flow.Null
An anomaly sealed the laboratory.
Now it must be fed.
You are trapped inside a closed research facility after a containment failure. At its center, an unknown anomaly demands a constant flow of resources.
Your task is not to fight. Not to escape — at least not yet.
You must organize, route, and deliver resources to keep the system running. Every cycle feeds the anomaly. Every delivery brings you closer to understanding it… or to freedom.
There is no danger. No enemies. Only systems, flow, and the weight of repetition.
Features
- Automation and resource routing
- Continuous flow management
- Calm, focused, system-driven gameplay
- Sci-fi laboratory setting
- A strange presence that must be sustained
This is an early prototype created to explore the core idea of automation, flow, and repetition.
Content is limited, visuals and systems are subject to change, and the experience is intentionally minimal.
Feedback is welcome and will help shape the future of the project.
| Published | 1 day ago |
| Status | Prototype |
| Platforms | HTML5 |
| Author | giantwarrior |
| Genre | Puzzle |
| Made with | Unity |
| Tags | Automation, Pixel Art |
| Average session | A few minutes |
| Languages | English, Portuguese (Brazil) |
| Inputs | Keyboard, Xbox controller, Gamepad (any), Playstation controller |
Download
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Comments
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The game is amazing! Congratulations!